Every legend has an origin. Ours started at a kitchen table, with a dungeon master's notebook and a family who kept showing up.
Shadows & Thorns began not on a page, but around a table. Alexis Kingsbury started running a Dungeons & Dragons campaign for their children — building a world, voicing characters, and weaving stories that grew more complex with every session.
As the campaign expanded to include friends and other families — notably the Hunts — the world of Gurindry took on a life of its own. Characters became beloved. Decisions had consequences that lasted for months. Songs were written. Lore was built, piece by piece, around the real choices of real children sitting at a real table.
The decision to turn that campaign into a book series brought new possibilities: to make those stories accessible to children who find reading difficult, to extend the world into music and companion volumes, and to give the characters — some of them based on real people sitting in real chairs — a permanent home.
The result is a creative universe that is simultaneously a published book series, a live D&D campaign, a musical project, and a family endeavour. It is still growing. New children join the game. New friends find their way into the story. The world of Gurindry keeps expanding, one session at a time.